16 lines
225 B
C++
16 lines
225 B
C++
#include "Material.h"
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#include "Utilities.h"
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UINT Material::init(IDirect3DDevice9* pD3DDevice, LPCTSTR textureFileName)
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{
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return 0;
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}
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void Material::render(IDirect3DDevice9* pD3DDevice)
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{
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}
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void Material::deInit()
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{
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}
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