16 lines
210 B
C++
16 lines
210 B
C++
#pragma once
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#include <d3d9.h>
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class Camera
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{
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public:
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UINT init(UINT width, UINT height);
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void update(FLOAT dt);
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void deInit();
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private:
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D3DMATRIX _viewMatrix = {};
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D3DMATRIX _projectionMatrix = {};
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};
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