#include "Window.h" INT Window::init(HINSTANCE hInstance, UINT width, UINT height) { // 1. describe window class WNDCLASS wc = {}; wc.hInstance = hInstance; wc.lpszClassName = TEXT("D3D9"); // class name for identify wc.lpfnWndProc = WindowProc; // function for windows to send messages to our application wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // technical window properties, here update window if window change horizontally or vertically and window should have its own device context wc.hbrBackground = CreateSolidBrush(RGB(0, 255, 0)); wc.hCursor = LoadCursor(nullptr, IDC_ARROW); wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION); // 2. register window class if (!RegisterClass(&wc)) return 100; // 3. adjust window size (optional) DWORD style; style = WS_OVERLAPPEDWINDOW; // window with border & title //style = WS_POPUP; // borderless window // 4. create window instance _hWnd = CreateWindow( wc.lpszClassName, // class name for window instance wc.lpszClassName, // window title style, // visual window style 100, 100, // window position (left-top corner) width, height, // window size nullptr, // handle to parent window nullptr, // handle to menu instance hInstance, nullptr // pointer to optional parameter ); if (_hWnd == nullptr) return 110; // 5. show window ShowWindow(_hWnd, SW_SHOW); SetFocus(_hWnd); return 0; } BOOL Window::run() { // 6. run window // message queue // https://learn.microsoft.com/en-us/windows/win32/winmsg/about-messages-and-message-queues // GetMessage - wait for a message send by windows (syncronous) // PeekMessage - get last message from queue or nothing // TranslateMessage - translates keyboard input (scan (hardware) vs. virtual key code) // DispatchMessage - send message to window proc MSG msg; if (PeekMessage(&msg, nullptr, 0, UINT_MAX, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } Sleep(10); return msg.message != WM_QUIT; } void Window::deInit() { } LRESULT WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CLOSE: DestroyWindow(hWnd); return 0; case WM_DESTROY: PostQuitMessage(0); return 0; case WM_KEYDOWN: if (wParam == VK_ESCAPE) { DestroyWindow(hWnd); return 0; } break; } return DefWindowProc(hWnd, msg, wParam, lParam); }