add input
add time add vertex color
This commit is contained in:
+24
-12
@@ -28,15 +28,27 @@ UINT Mesh::init(IDirect3DDevice9* pD3DDevice)
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void Mesh::update(FLOAT dt)
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{
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static FLOAT x = 0.0f;
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static FLOAT y = 0.0f;
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static FLOAT z = 0.0f;
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static FLOAT pitch = XM_PIDIV4; // x axis
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static FLOAT yaw = XM_PIDIV4; // y axis
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static FLOAT roll = XM_PIDIV4; // z axis
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static FLOAT scale = 1.0f;
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yaw += 0.01f;
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//scale += 0.001f;
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yaw += 1.0f * dt;
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//scale += 0.001f * dt;
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XMMATRIX translationMatrix = XMMatrixTranslation(0.0f, 0.0f, 0.0f);
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FLOAT move = 1.0f * dt;
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if (GetAsyncKeyState(VK_LEFT) & 0x8000) x -= move;
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if (GetAsyncKeyState(VK_RIGHT) & 0x8000) x += move;
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if (GetAsyncKeyState(VK_DOWN) & 0x8000) y -= move;
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if (GetAsyncKeyState(VK_UP) & 0x8000) y += move;
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if (GetAsyncKeyState('E') & 0x8000) z -= move;
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if (GetAsyncKeyState('Q') & 0x8000) z += move;
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XMMATRIX translationMatrix = XMMatrixTranslation(x, y, z);
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XMMATRIX scaleMatrix = XMMatrixScaling(scale, scale, scale);
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XMMATRIX rotationMatrix = XMMatrixRotationRollPitchYaw(pitch, yaw, roll);
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@@ -121,16 +133,16 @@ UINT Mesh::createVertexBuffer(IDirect3DDevice9* pD3DDevice)
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// cube
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// front
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pVertices[0] = Vertex(-0.5f, 0.5f, -0.5f);
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pVertices[1] = Vertex(0.5f, 0.5f, -0.5f);
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pVertices[2] = Vertex(0.5f, -0.5f, -0.5f);
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pVertices[3] = Vertex(-0.5f, -0.5f, -0.5f);
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pVertices[0] = Vertex(-0.5f, 0.5f, -0.5f, 255, 0, 0);
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pVertices[1] = Vertex(0.5f, 0.5f, -0.5f, 0, 255, 0);
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pVertices[2] = Vertex(0.5f, -0.5f, -0.5f, 0, 0, 255);
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pVertices[3] = Vertex(-0.5f, -0.5f, -0.5f, 255, 0, 255);
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// front
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pVertices[4] = Vertex(0.5f, 0.5f, 0.5f);
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pVertices[5] = Vertex(-0.5f, 0.5f, 0.5f);
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pVertices[6] = Vertex(-0.5f, -0.5f, 0.5f);
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pVertices[7] = Vertex(0.5f, -0.5f, 0.5f);
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// back
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pVertices[4] = Vertex(0.5f, 0.5f, 0.5f, 255, 255, 0);
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pVertices[5] = Vertex(-0.5f, 0.5f, 0.5f, 0, 255, 255);
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pVertices[6] = Vertex(-0.5f, -0.5f, 0.5f, 0, 0, 0);
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pVertices[7] = Vertex(0.5f, -0.5f, 0.5f, 200, 200, 200);
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hr = _pVertexBuffer->Unlock(); // transfer vertex buffer back from cpu memory to video memory
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CheckFailed(hr, 320);
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