add D3D11 project
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#pragma once
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#include <d3d11.h>
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#include <DirectXMath.h>
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using namespace DirectX;
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class Camera
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{
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public:
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UINT init(UINT width, UINT height);
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void update(FLOAT dt);
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void deInit();
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const XMFLOAT4X4& getViewMatrix() const { return _viewMatrix; }
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const XMFLOAT4X4& getProjectionMatrix() const { return _projectionMatrix; }
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const XMFLOAT3 getCameraPosition() const { return XMFLOAT3(_viewMatrix._14, _viewMatrix._24, _viewMatrix._34); }
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private:
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XMFLOAT4X4 _viewMatrix = {};
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XMFLOAT4X4 _projectionMatrix = {};
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};
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