add intro
This commit is contained in:
@@ -0,0 +1,23 @@
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#include "ClassA.h"
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ClassA::ClassA() : _pNumber(new int(0))
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{
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}
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ClassA::ClassA(const ClassA& other)
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{
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// shallow copy
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//_pNumber = other._pNumber;
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// deep copy
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_pNumber = new int(*other._pNumber);
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}
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ClassA::~ClassA()
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{
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if (_pNumber != nullptr)
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{
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delete _pNumber;
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_pNumber = nullptr;
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}
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}
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@@ -0,0 +1,20 @@
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#pragma once
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class ClassA
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{
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// private
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public:
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// public
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ClassA(); // default constructor
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ClassA(const ClassA& other); // copy constructor
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~ClassA(); // destructor
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protected:
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// protected
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private:
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// private
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int* _pNumber = nullptr;
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};
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@@ -0,0 +1,38 @@
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#include "functions.h"
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#include <iostream>
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using namespace std;
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void functionF()
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{
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}
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void printArray(int numbers[], size_t count)
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{
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for (size_t i = 0; i < count; i++)
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{
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cout << numbers[i] << " ";
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}
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cout << endl;
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}
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void changeInt(int n)
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{
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cout << "addr of n: " << &n << endl;
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n *= 10;
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}
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void changeIntPointer(int* pN)
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{
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if (pN == nullptr) return;
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cout << "addr of pN: " << &pN << endl;
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cout << "pN: " << pN << endl;
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*pN *= 10;
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}
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void changeIntReference(int& n)
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{
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cout << "addr of n: " << &n << endl;
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n *= 10;
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}
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@@ -0,0 +1,13 @@
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#pragma once
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#ifndef __FUNCTIONS_H__
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#define __FUNCTIONS_H__
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//void functionE() {}
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void functionF();
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void printArray(int numbers[], size_t count);
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void changeInt(int n);
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void changeIntPointer(int* pN);
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void changeIntReference(int& n);
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#endif // !__FUNCTIONS_H__
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@@ -0,0 +1,141 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{17fa2197-138c-4617-af1e-395e0b95b694}</ProjectGuid>
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<RootNamespace>intro</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="ClassA.cpp" />
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<ClCompile Include="functions.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ClassA.h" />
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<ClInclude Include="functions.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="functions.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ClassA.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="functions.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ClassA.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,118 @@
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#include <iostream>
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#include <Windows.h>
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#include <memory>
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#include "functions.h"
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#include "ClassA.h"
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using namespace std;
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void functionB() {}
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void functionC();
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void functionD(); // forward declaration
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int main()
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{
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//std::cout << "Hello World!" << std::endl;
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//cout << "Hallo" << endl;
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////functionA(); // compiler error, function is not declared, but defined afterwards
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//functionB(); // no error
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////functionC(); // linker error, function is declared, but not defined
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//functionD(); // no error
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////functionE(); // linker error, function is defined in header and included in two different source files
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//functionF(); // no error
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//short s = 0;
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//unsigned short us = 0;
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//int i = 0;
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//long l = 0;
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//cout << "sizeof short: " << sizeof(s) << endl;
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//cout << "sizeof int: " << sizeof(i) << endl;
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//cout << "sizeof long: " << sizeof(l) << endl;
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//cout << "sizeof long long: " << sizeof(long long) << endl;
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//cout << "sizeof bool: " << sizeof(bool) << endl;
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//BOOL b;
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//int number;
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//cin >> number;
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//cout << "number: " << number << endl;
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//char c;
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//cin >> c;
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//cout << "c: " << c << endl;
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//string str;
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//cin >> str;
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//cout << "str: " << str << endl;
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//char sz[128];
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//cin >> sz;
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//cout << "sz: " << sz << endl;
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//cin >> sz;
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//cout << "sz: " << sz << endl;
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//int numbers[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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//cout << "print local array" << endl;
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//for (size_t i = 0; i < sizeof(numbers) / sizeof(int); i++)
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//{
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// cout << numbers[i] << " ";
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//}
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//cout << endl;
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//cout << "print remote array" << endl;
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//printArray(numbers, size(numbers));
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//int n = 1;
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//changeInt(n);
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//cout << "n (" << &n << "): " << n << endl;
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//changeIntPointer(&n);
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//cout << "n (" << &n << "): " << n << endl;
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//changeIntReference(n);
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//cout << "n (" << &n << "): " << n << endl;
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//int* pNumber = nullptr;
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//int* pNumber2 = new int;
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//
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//if (pNumber2 != nullptr)
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//{
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// delete pNumber2;
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// pNumber2 = nullptr;
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//}
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//pNumber = new int;
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//*pNumber += 10;
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//pNumber = new int; // BAD - Memory Leak
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//unique_ptr<int> un = make_unique<int>(0);
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//*un = 100;
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//
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//shared_ptr<int> sn = make_shared<int>(0);
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//*sn = 10;
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//cout << "sn refs: " << sn.use_count() << endl;
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//shared_ptr<int> sn2 = sn;
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//cout << "sn refs: " << sn.use_count() << endl;
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//sn.reset();
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//cout << "sn refs: " << sn.use_count() << endl;
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//cout << "sn2 refs: " << sn2.use_count() << endl;
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//weak_ptr<int> wn = sn2;
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//if (!wn.expired())
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//{
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// shared_ptr<int> ln = wn.lock();
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// *ln = 1234;
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// cout << "sn2 refs: " << sn2.use_count() << endl;
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//}
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//cout << "sn2 refs: " << sn2.use_count() << endl;
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ClassA classA;
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ClassA classA2 = classA;
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return 0;
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}
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void functionA() {}
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void functionD() {}
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Reference in New Issue
Block a user