add create vertex buffer for a triangle
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-1
@@ -7,7 +7,7 @@ class Direct3D
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{
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public:
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INT init(HWND hWnd, UINT width, UINT height, BOOL isFullscreen);
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void beginScene();
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void beginScene(BYTE red, BYTE green, BYTE blue);
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void endScene();
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void deInit();
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