activate specular highlights

This commit is contained in:
2025-11-19 09:20:20 +01:00
parent 5e31638fb8
commit 9134d2dc40
2 changed files with 6 additions and 5 deletions
+3 -2
View File
@@ -39,6 +39,7 @@ int WINAPI WinMain(
// set render states
d3d.getDevice()->SetRenderState(D3DRS_CULLMODE, D3DCULL_CCW);
d3d.getDevice()->SetRenderState(D3DRS_LIGHTING, TRUE);
d3d.getDevice()->SetRenderState(D3DRS_SPECULARENABLE, TRUE);
d3d.getDevice()->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
d3d.getDevice()->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_MATERIAL);
d3d.getDevice()->SetRenderState(D3DRS_AMBIENTMATERIALSOURCE, D3DMCS_MATERIAL);
@@ -68,9 +69,9 @@ int WINAPI WinMain(
D3DLIGHT9 data = {};
data.Type = D3DLIGHT_DIRECTIONAL;
data.Direction = { 0.0f, 0.0f, 1.0f };
data.Diffuse = { 0.0f, 0.0f, 0.0f, 1.0f };
data.Diffuse = { 0.5f, 0.5f, 0.5f, 1.0f };
data.Specular = { 1.0f, 1.0f, 1.0f, 1.0f };
data.Ambient = { 0.1f, 0.1f, 0.5f, 1.0f };
data.Ambient = { 0.1f, 0.1f, 0.1f, 1.0f };
error = light.init(data);
CheckError(error);