activate specular highlights
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+3
-3
@@ -31,12 +31,12 @@ void Mesh::update(FLOAT dt)
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static FLOAT x = 0.0f;
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static FLOAT y = 0.0f;
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static FLOAT z = 0.0f;
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static FLOAT pitch = 0.2f; // x axis
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static FLOAT pitch = 0.0f; // x axis
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static FLOAT yaw = 0.0f; // y axis
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static FLOAT roll = 0.4f; // z axis
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static FLOAT roll = 0.0f; // z axis
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static FLOAT scale = 1.0f;
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yaw += 1.0f * dt;
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//yaw += 1.0f * dt;
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//scale += 0.001f * dt;
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FLOAT move = 1.0f * dt;
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