Files
hwr2023_a/GDP/D3D9/Vertex.h
T
2025-11-19 13:50:33 +01:00

27 lines
952 B
C

#pragma once
#include <d3d9.h>
#define FVF D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_TEX1 | D3DFVF_NORMAL
struct Vertex
{
FLOAT x;
FLOAT y;
FLOAT z;
FLOAT nx;
FLOAT ny;
FLOAT nz;
D3DCOLOR color;
FLOAT u;
FLOAT v;
Vertex() : x(0.0f), y(0.0f), z(0.0f), color(0xFFFFFFFF), u(0.0f), v(0.0f), nx(0.0f), ny(0.0f), nz(0.0f) {}
Vertex(FLOAT _x, FLOAT _y, FLOAT _z) : x(_x), y(_y), z(_z), color(0xFFFFFFFF), u(0.0f), v(0.0f), nx(0.0f), ny(0.0f), nz(0.0f) {}
Vertex(FLOAT _x, FLOAT _y, FLOAT _z, UINT r, UINT g, UINT b) : x(_x), y(_y), z(_z), color(D3DCOLOR_XRGB(r, g, b)), u(0.0f), v(0.0f), nx(0.0f), ny(0.0f), nz(0.0f) {}
Vertex(FLOAT _x, FLOAT _y, FLOAT _z, FLOAT _u, FLOAT _v) : x(_x), y(_y), z(_z), color(0xFFFFFFFF), u(_u), v(_v), nx(0.0f), ny(0.0f), nz(0.0f) {}
Vertex(FLOAT _x, FLOAT _y, FLOAT _z, FLOAT _nx, FLOAT _ny, FLOAT _nz, FLOAT _u, FLOAT _v) : x(_x), y(_y), z(_z), color(0xFFFFFFFF), u(_u), v(_v), nx(_nx), ny(_ny), nz(_nz) {}
};