Files
2025-12-03 15:50:25 +01:00

34 lines
799 B
C++

#include "Light.h"
#include "Utilities.h"
UINT Light::init(ID3D11Device* pD3DDevice, LightBuffer& lightData)
{
D3D11_BUFFER_DESC desc = {};
desc.ByteWidth = sizeof(LightBuffer);
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
desc.Usage = D3D11_USAGE_IMMUTABLE; // no light update possible
//desc.Usage = D3D11_USAGE_DYNAMIC; // light update possible
D3D11_SUBRESOURCE_DATA initialData = {};
initialData.pSysMem = &lightData;
HRESULT hr = pD3DDevice->CreateBuffer(&desc, &initialData, &_pLightBuffer);
CheckFailed(hr, 70);
return 0;
}
void Light::update(FLOAT dt)
{
}
void Light::render(ID3D11DeviceContext* pD3DDeviceContext)
{
pD3DDeviceContext->PSSetConstantBuffers(0, 1, &_pLightBuffer);
}
void Light::deInit()
{
safeRelease(_pLightBuffer);
}