#include "Mesh.h" #include "Utilities.h" UINT Mesh::init(IDirect3DDevice9* pD3DDevice) { UINT error = 0; error = createVertexBuffer(pD3DDevice); CheckError(error); error = createIndexBuffer(pD3DDevice); CheckError(error); return 0; } void Mesh::update(FLOAT dt) { } void Mesh::render(IDirect3DDevice9* pD3DDevice) { } void Mesh::deInit() { safeRelease(_pIndexBuffer); safeRelease(_pVertexBuffer); } UINT Mesh::createVertexBuffer(IDirect3DDevice9* pD3DDevice) { return 0; } UINT Mesh::createIndexBuffer(IDirect3DDevice9* pD3DDevice) { return 0; }