#include "Direct3D.h" INT Direct3D::init(HWND hWnd, UINT width, UINT height, BOOL isFullscreen) { // 1. create connection to Direct3D API // 2. check compatibility // 3. define presentation parameters // 4. create Direct3D device // 5. tidy up return 0; } void Direct3D::beginScene() { } void Direct3D::endScene() { } void Direct3D::deInit() { }