#include "Light.h" UINT Light::init(D3DLIGHT9& lightData, UINT id) { _lightData = lightData; _id = id; return 0; } void Light::update(FLOAT dt) { } void Light::render(IDirect3DDevice9* pD3DDevice) { pD3DDevice->SetLight(_id, &_lightData); pD3DDevice->LightEnable(_id, TRUE); } void Light::deInit() { }