add window (WIP)
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+28
-1
@@ -1,16 +1,38 @@
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#include "Window.h"
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#include "Window.h"
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// https://learn.microsoft.com/en-us/windows/win32/learnwin32/creating-a-window
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INT Window::init(HINSTANCE hInstance, UINT width, UINT height)
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INT Window::init(HINSTANCE hInstance, UINT width, UINT height)
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{
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{
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// 1. describe window class
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// 1. describe window class
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WNDCLASS wc = {};
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wc.hInstance = hInstance;
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wc.lpszClassName = TEXT("D3D9"); // class name
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wc.lpfnWndProc = WindowProc; // callback function for windows to communicate with our application
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wc.hbrBackground = CreateSolidBrush(RGB(0, 255, 0));
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// 2. register window class
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// 2. register window class
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if (!RegisterClass(&wc)) return 100;
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// 3. adjust window size (optional)
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// 3. adjust window size (optional)
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// 4. create window instance
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// 4. create window instance
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_hWnd = CreateWindow(
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wc.lpszClassName, // class name of window class to be instantiated
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wc.lpszClassName, // window title
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WS_OVERLAPPEDWINDOW, // visual style
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100, 100, // window position (left-top corner)
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width, height, // window size
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nullptr, // handle to parent window
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nullptr, // handle to menu instance
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hInstance,
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nullptr // pointer to optional parameter
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);
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if (_hWnd == nullptr) return 110;
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// 5. show window
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// 5. show window
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ShowWindow(_hWnd, SW_SHOW);
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SetFocus(_hWnd);
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return 0;
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return 0;
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}
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}
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@@ -19,9 +41,14 @@ BOOL Window::run()
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{
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{
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// 6. run window
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// 6. run window
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return 0;
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return true;
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}
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}
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void Window::deInit()
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void Window::deInit()
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{
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{
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}
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}
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LRESULT WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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@@ -14,3 +14,4 @@ private:
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HWND _hWnd = nullptr; // handle to window instance
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HWND _hWnd = nullptr; // handle to window instance
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};
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};
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LRESULT CALLBACK WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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