add mesh examples
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@@ -61,7 +61,7 @@ void Direct3D::beginScene()
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_pD3DDevice->Clear(
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0, nullptr, // clear specific areas only
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D3DCLEAR_TARGET, // what to clear
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D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0xFFFFFFFF // how to clear
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D3DCOLOR_XRGB(255, 255, 255), 1.0f, 0xFFFFFFFF // how to clear
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);
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}
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