add pure virtual
add interfaces like classes add template example
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@@ -3,6 +3,7 @@
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#include <memory>
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#include "functions.h"
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#include "ClassA.h"
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#include "ClassB.h"
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int number = 0;
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@@ -115,8 +116,42 @@ int main()
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//cout << "sn2 refs: " << sn2.use_count() << endl;
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ClassA classA;
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ClassA classA2 = classA;
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//ClassA classA;
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//ClassA classA2 = classA;
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//ClassB classB;
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//int number = classA.GetNumber();
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//cout << number << endl;
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//classB.GetNumber();
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//IComparable* pComparable = nullptr;
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//pComparable = new ClassB();
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////ClassB* pClassB2 = (ClassB*)pComparable; // C-Cast, CAUTION: DANGER!!!
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//ClassB* pClassB2 = dynamic_cast<ClassB*>(pComparable); // C++ polymorph cast
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//float f = 1.0f;
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//int i = static_cast<int>(f); // explicit c++ cast between two static data types
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////int* pNonsense = reinterpret_cast<int*>(pComparable); // c++ cast like C-Cast
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//const char csz[13] = "Hello World";
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//char* sz = const_cast<char*>(csz);
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// What's the difference?
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//const int* cip;
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//int const* icp;
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//int* const ipc;
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//const int* const cipc;
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//int const* const icpc;
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//const int const* const cicpc;
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IComparable* pComparable = nullptr;
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IComparable* pComparable2 = new ClassA();
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pComparable = new ClassB();
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(*pComparable).Compare(pComparable2);
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pComparable->Compare(pComparable2); // identical to line above, but simpler
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delete pComparable;
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pComparable = nullptr;
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//delete pComparable2;
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//pComparable2 = nullptr;
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safeDelete(pComparable2);
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return 0;
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}
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