add pure virtual
add interfaces like classes add template example
This commit is contained in:
@@ -2,6 +2,7 @@
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ClassA::ClassA() : _pNumber(new int(0))
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{
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std::cout << "ClassA() called" << std::endl;
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}
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ClassA::ClassA(const ClassA& other)
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@@ -15,9 +16,15 @@ ClassA::ClassA(const ClassA& other)
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ClassA::~ClassA()
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{
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std::cout << "~ClassA() called" << std::endl;
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if (_pNumber != nullptr)
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{
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delete _pNumber;
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_pNumber = nullptr;
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}
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}
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bool ClassA::Compare(IComparable* pOther)
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{
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return false;
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}
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@@ -1,6 +1,7 @@
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#pragma once
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#include "IComparable.h"
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class ClassA
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class ClassA : public IComparable
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{
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// private
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@@ -8,7 +9,10 @@ public:
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// public
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ClassA(); // default constructor
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ClassA(const ClassA& other); // copy constructor
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~ClassA(); // destructor
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virtual ~ClassA(); // destructor
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const int& GetNumber() const { return *_pNumber; } // implicit inline method
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bool Compare(IComparable* pOther) override;
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protected:
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// protected
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@@ -0,0 +1,12 @@
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#include "ClassB.h"
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ClassB::ClassB()
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{
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std::cout << "ClassB() called" << std::endl;
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GetNumber();
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}
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ClassB::~ClassB()
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{
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std::cout << "~ClassB() called" << std::endl;
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}
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@@ -0,0 +1,10 @@
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#pragma once
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#include "ClassA.h"
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class ClassB : public ClassA
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{
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public:
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ClassB();
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~ClassB();
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};
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@@ -0,0 +1,10 @@
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#pragma once
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#include <iostream>
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class IComparable
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{
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public:
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IComparable() { std::cout << "IComparable() called" << std::endl; }
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virtual ~IComparable() { std::cout << "~IComparable() called" << std::endl; }
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virtual bool Compare(IComparable* pOther) = 0;
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};
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@@ -9,4 +9,14 @@ void changeInt(int n);
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void changeIntPointer(int* pN);
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void changeIntReference(int& n);
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template<class T>
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void safeDelete(T*& pObj)
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{
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if (pObj != nullptr)
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{
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delete pObj;
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pObj = nullptr;
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}
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}
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#endif // __FUNCTIONS_H__
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@@ -128,12 +128,15 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="ClassA.cpp" />
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<ClCompile Include="ClassB.cpp" />
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<ClCompile Include="functions.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ClassA.h" />
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<ClInclude Include="ClassB.h" />
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<ClInclude Include="functions.h" />
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<ClInclude Include="IComparable.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@@ -24,6 +24,9 @@
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<ClCompile Include="ClassA.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ClassB.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="functions.h">
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@@ -32,5 +35,11 @@
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<ClInclude Include="ClassA.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ClassB.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="IComparable.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -3,6 +3,7 @@
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#include <memory>
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#include "functions.h"
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#include "ClassA.h"
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#include "ClassB.h"
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int number = 0;
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@@ -115,8 +116,42 @@ int main()
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//cout << "sn2 refs: " << sn2.use_count() << endl;
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ClassA classA;
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ClassA classA2 = classA;
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//ClassA classA;
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//ClassA classA2 = classA;
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//ClassB classB;
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//int number = classA.GetNumber();
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//cout << number << endl;
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//classB.GetNumber();
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//IComparable* pComparable = nullptr;
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//pComparable = new ClassB();
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////ClassB* pClassB2 = (ClassB*)pComparable; // C-Cast, CAUTION: DANGER!!!
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//ClassB* pClassB2 = dynamic_cast<ClassB*>(pComparable); // C++ polymorph cast
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//float f = 1.0f;
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//int i = static_cast<int>(f); // explicit c++ cast between two static data types
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////int* pNonsense = reinterpret_cast<int*>(pComparable); // c++ cast like C-Cast
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//const char csz[13] = "Hello World";
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//char* sz = const_cast<char*>(csz);
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// What's the difference?
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//const int* cip;
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//int const* icp;
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//int* const ipc;
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//const int* const cipc;
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//int const* const icpc;
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//const int const* const cicpc;
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IComparable* pComparable = nullptr;
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IComparable* pComparable2 = new ClassA();
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pComparable = new ClassB();
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(*pComparable).Compare(pComparable2);
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pComparable->Compare(pComparable2); // identical to line above, but simpler
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delete pComparable;
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pComparable = nullptr;
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//delete pComparable2;
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//pComparable2 = nullptr;
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safeDelete(pComparable2);
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return 0;
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}
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