add wall texture
add WICTextureLoader add uv coordinates
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@@ -4,7 +4,7 @@
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class Material
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{
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public:
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UINT init(IDirect3DDevice9* pD3DDevice, LPCTSTR textureFileName);
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UINT init(IDirect3DDevice9* pD3DDevice, LPCWSTR textureFileName);
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void render(IDirect3DDevice9* pD3DDevice);
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void deInit();
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