add d3d9 project structure
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#include "Mesh.h"
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#include "Utilities.h"
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UINT Mesh::init(IDirect3DDevice9* pD3DDevice)
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{
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UINT error = 0;
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error = createVertexBuffer(pD3DDevice);
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CheckError(error);
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error = createIndexBuffer(pD3DDevice);
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CheckError(error);
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return 0;
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}
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void Mesh::update(FLOAT dt)
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{
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}
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void Mesh::render(IDirect3DDevice9* pD3DDevice)
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{
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}
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void Mesh::deInit()
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{
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safeRelease(_pIndexBuffer);
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safeRelease(_pVertexBuffer);
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}
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UINT Mesh::createVertexBuffer(IDirect3DDevice9* pD3DDevice)
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{
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return 0;
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}
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UINT Mesh::createIndexBuffer(IDirect3DDevice9* pD3DDevice)
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{
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return 0;
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}
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