add light
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+5
-4
@@ -123,10 +123,11 @@ UINT Mesh::createVertexBuffer(IDirect3DDevice9* pD3DDevice)
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//// quad with trianglefan
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//// quad with trianglelist & index buffer
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pVertices[0] = Vertex(-0.5f, 0.5f, 0.0f, 0.0f, 0.0f);
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pVertices[1] = Vertex(0.5f, 0.5f, 0.0f, 1.0f, 0.0f);
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pVertices[2] = Vertex(0.5f, -0.5f, 0.0f, 1.0f, 1.0f);
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pVertices[3] = Vertex(-0.5f, -0.5f, 0.0f, 0.0f, 1.0f);
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// uv & normal
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pVertices[0] = Vertex(-0.5f, 0.5f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f);
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pVertices[1] = Vertex(0.5f, 0.5f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f);
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pVertices[2] = Vertex(0.5f, -0.5f, 0.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f);
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pVertices[3] = Vertex(-0.5f, -0.5f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f);
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//// cube with color
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//// front
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