add light
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@@ -11,6 +11,16 @@ UINT Material::init(IDirect3DDevice9* pD3DDevice, LPCWSTR textureFileName)
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HRESULT hr = CreateWICTextureFromFile(pD3DDevice, textureFileName, &_pTexture, 0, WIC_LOADER_MIP_AUTOGEN);
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CheckFailed(hr, 600);
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// set material
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D3DMATERIAL9 material = {};
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material.Ambient = { 1.0f, 1.0f, 1.0f, 1.0f };
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material.Diffuse = { 1.0f, 1.0f, 1.0f, 1.0f };
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material.Specular = { 1.0f, 1.0f, 1.0f, 1.0f };
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material.Emissive = { 0.0f, 0.0f, 0.0f, 1.0f };
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material.Power = 1024.0f;
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pD3DDevice->SetMaterial(&material);
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return 0;
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}
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