add light
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+6
-1
@@ -1,7 +1,10 @@
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#include "Light.h"
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UINT Light::init()
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UINT Light::init(D3DLIGHT9& lightData, UINT id)
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{
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_lightData = lightData;
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_id = id;
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return 0;
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}
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@@ -11,6 +14,8 @@ void Light::update(FLOAT dt)
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void Light::render(IDirect3DDevice9* pD3DDevice)
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{
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pD3DDevice->SetLight(_id, &_lightData);
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pD3DDevice->LightEnable(_id, TRUE);
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}
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void Light::deInit()
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