add vertex color
add time calculation
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+8
-8
@@ -130,16 +130,16 @@ UINT Mesh::createVertexBuffer(IDirect3DDevice9* pD3DDevice)
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// cube
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// front
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pVertices[0] = Vertex(-0.5f, 0.5f, -0.5f);
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pVertices[1] = Vertex(0.5f, 0.5f, -0.5f);
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pVertices[2] = Vertex(0.5f, -0.5f, -0.5f);
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pVertices[3] = Vertex(-0.5f, -0.5f, -0.5f);
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pVertices[0] = Vertex(-0.5f, 0.5f, -0.5f, 255, 0, 0);
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pVertices[1] = Vertex(0.5f, 0.5f, -0.5f, 0, 255, 0);
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pVertices[2] = Vertex(0.5f, -0.5f, -0.5f, 0, 0, 255);
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pVertices[3] = Vertex(-0.5f, -0.5f, -0.5f, 255, 0, 255);
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// back
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pVertices[4] = Vertex(0.5f, 0.5f, 0.5f);
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pVertices[5] = Vertex(-0.5f, 0.5f, 0.5f);
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pVertices[6] = Vertex(-0.5f, -0.5f, 0.5f);
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pVertices[7] = Vertex(0.5f, -0.5f, 0.5f);
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pVertices[4] = Vertex(0.5f, 0.5f, 0.5f, 255, 255, 0);
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pVertices[5] = Vertex(-0.5f, 0.5f, 0.5f, 0, 255, 255);
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pVertices[6] = Vertex(-0.5f, -0.5f, 0.5f, 0, 0, 0);
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pVertices[7] = Vertex(0.5f, -0.5f, 0.5f, 200, 200, 200);
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hr = _pVertexBuffer->Unlock();
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CheckFailed(hr, 320);
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