add d3d11 project
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#include "Window.h"
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INT Window::init(HINSTANCE hInstance, UINT width, UINT height)
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{
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// 1. describe window class
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WNDCLASS wc = {};
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wc.hInstance = hInstance; // application instance
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wc.lpszClassName = TEXT("D3D11"); // name of window class
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wc.lpfnWndProc = WindowProc; // message queue handler function
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // behaviour style and not visual style
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wc.hbrBackground = CreateSolidBrush(RGB(255,0,0)); // set window background color
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wc.hCursor = LoadCursor(nullptr, IDC_ARROW); // set window cursor
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wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION); // set window icon
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// 2. register window class
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if (!RegisterClass(&wc)) return 10;
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// 3. adjust window size (optional)
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DWORD style = WS_POPUP;
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RECT rect = { 100, 100, width + 100, height + 100 }; // left-top corner, right-bottom corner
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AdjustWindowRect(&rect, style, FALSE);
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// 4. create window instance
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_hWnd = CreateWindow(
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wc.lpszClassName, // name of window class
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wc.lpszClassName, // window title
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style, // visual window style
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rect.left, rect.top, // window position
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rect.right - rect.left, rect.bottom - rect.top, // window size
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nullptr, // parent window handle
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nullptr, // menu instance handle
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hInstance, // application instance
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nullptr // optional parameter
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);
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if (_hWnd == nullptr) return 12;
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// 5. show window
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ShowWindow(_hWnd, SW_SHOW);
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SetFocus(_hWnd);
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return 0;
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}
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BOOL Window::run()
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{
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// 6. run window
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// message queue
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// GetMessage - event based message method, return something if a new a message occur
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// PeekMessage - returns a boolean, to signale if a message is available or not
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// TranslateMessage - translate hardware keyboard codes (scan code) into virtual key table
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// DispatchMessage - send message to WindowProc
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// https://learn.microsoft.com/en-us/windows/win32/winmsg/messages-and-message-queues
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MSG msg = {};
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if (PeekMessage(&msg, nullptr, 0, UINT_MAX, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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Sleep(10);
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return msg.message != WM_QUIT;
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}
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void Window::deInit()
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{
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}
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LRESULT WindowProc(
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HWND hWnd, // handle to window instance
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UINT msg, // message id
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WPARAM wParam, // main paramater
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LPARAM lParam // additional parameters
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)
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{
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switch (msg)
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{
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case WM_CLOSE:
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DestroyWindow(hWnd);
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break;
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case WM_DESTROY:
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PostQuitMessage(0);
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break;
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case WM_KEYDOWN:
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if (wParam == VK_ESCAPE) DestroyWindow(hWnd);
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break;
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default:
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return DefWindowProc(hWnd, msg, wParam, lParam);
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}
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return 0;
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}
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