17 lines
295 B
C#
17 lines
295 B
C#
namespace AI.FSM
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{
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public class PlayerIsNotCloseState : IState
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{
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public void Enter(IFiniteStateMachine fsm)
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{
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}
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public void Update(IFiniteStateMachine fsm)
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{
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}
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public void Exit(IFiniteStateMachine fsm)
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{
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}
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}
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} |