Files
gpd-925/AI/Assets/Scripts/FSM/PlayerIsNotCloseState.cs
T
2026-04-20 12:49:00 +02:00

17 lines
295 B
C#

namespace AI.FSM
{
public class PlayerIsNotCloseState : IState
{
public void Enter(IFiniteStateMachine fsm)
{
}
public void Update(IFiniteStateMachine fsm)
{
}
public void Exit(IFiniteStateMachine fsm)
{
}
}
}