Files
gpd-925/AI/Assets/Scripts/BehaviorTree/Node.cs
T

29 lines
474 B
C#

using System.Collections.Generic;
namespace BehaviorTree
{
public abstract class Node
{
public virtual Status Start()
{
return Status.Running;
}
public virtual Status End()
{
return Status.Success;
}
public virtual Status Update()
{
return Status.Running;
}
}
public enum Status
{
Success,
Failure,
Running
}
}