35 lines
730 B
C#
35 lines
730 B
C#
namespace AI.FSM
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{
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public interface IState
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{
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void Enter(IFiniteStateMachine fsm);
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void Update(IFiniteStateMachine fsm);
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void Exit(IFiniteStateMachine fsm);
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}
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// alternative
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// public interface IStateEnter
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// {
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// void Enter(IFiniteStateMachine fsm);
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// }
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//
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// public interface IStateUpdate
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// {
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// void Update(IFiniteStateMachine fsm);
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// }
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//
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// public interface IStateExit
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// {
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// void Exit(IFiniteStateMachine fsm);
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// }
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// works, but not recommended
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// public enum States
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// {
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// Idle,
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// Chase,
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// PlayerDetected,
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// PlayerIsClose,
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// PlayerIsNotClose
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// }
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} |