Files
david 97f81cdf32 Added examples for BuiltIn ParticleSystem
Added examples & templates for VFX Graph
2026-06-10 12:38:30 +02:00

14 lines
323 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class RampAsset : ScriptableObject
{
public Gradient gradient = new Gradient();
public int size = 16;
public bool up = false;
public bool overwriteExisting = true;
}