Added examples for BuiltIn ParticleSystem

Added examples & templates for VFX Graph
This commit is contained in:
2026-06-10 12:38:30 +02:00
parent 6ea0993b70
commit 97f81cdf32
1625 changed files with 1723469 additions and 1885 deletions
@@ -0,0 +1,5 @@
{
"m_Dictionary": {
"m_DictionaryValues": []
}
}
@@ -826,7 +826,23 @@ PlayerSettings:
webGLCloseOnQuit: 0
webWasm2023: 0
webEnableSubmoduleStrippingCompatibility: 0
scriptingDefineSymbols: {}
scriptingDefineSymbols:
Android: UNITY_POST_PROCESSING_STACK_V2
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
Kepler: UNITY_POST_PROCESSING_STACK_V2
LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
Nintendo Switch 2: UNITY_POST_PROCESSING_STACK_V2
PS4: UNITY_POST_PROCESSING_STACK_V2
PS5: UNITY_POST_PROCESSING_STACK_V2
QNX: UNITY_POST_PROCESSING_STACK_V2
Standalone: UNITY_POST_PROCESSING_STACK_V2
VisionOS: UNITY_POST_PROCESSING_STACK_V2
WebGL: UNITY_POST_PROCESSING_STACK_V2
XboxOne: UNITY_POST_PROCESSING_STACK_V2
tvOS: UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend:
+12 -4
View File
@@ -3,10 +3,18 @@
--- !u!937362698 &1
VFXManager:
m_ObjectHideFlags: 0
m_IndirectShader: {fileID: 0}
m_CopyBufferShader: {fileID: 0}
m_SortShader: {fileID: 0}
m_StripUpdateShader: {fileID: 0}
m_IndirectShader: {fileID: 7200000, guid: 84a17cfa13e40ae4082ef42714f0a81c, type: 3}
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m_PrefixSumShader: {fileID: 7200000, guid: 783e0fdc1a277f54bb851fd2ceab1e7f, type: 3}
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m_EmptyShader: {fileID: 4800000, guid: 33a2079f6a2db4c4eb2e44b33f4ddf6b, type: 3}
m_RenderPipeSettingsPath:
m_FixedTimeStep: 0.016666668
m_MaxDeltaTime: 0.05
m_MaxScrubTime: 30
m_MaxCapacity: 100000000
m_CompiledVersion: 7
m_RuntimeVersion: 39
m_RuntimeResources: {fileID: 11400000, guid: bc10b42afe3813544bffd38ae2cd893d, type: 2}
m_BatchEmptyLifetime: 300