Added examples for BuiltIn ParticleSystem

Added examples & templates for VFX Graph
This commit is contained in:
2026-06-10 12:38:30 +02:00
parent 6ea0993b70
commit 97f81cdf32
1625 changed files with 1723469 additions and 1885 deletions
@@ -0,0 +1,46 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnEffect : MonoBehaviour {
public float spawnEffectTime = 2;
public float pause = 1;
public AnimationCurve fadeIn;
ParticleSystem ps;
float timer = 0;
Renderer _renderer;
int shaderProperty;
void Start ()
{
shaderProperty = Shader.PropertyToID("_cutoff");
_renderer = GetComponent<Renderer>();
ps = GetComponentInChildren <ParticleSystem>();
var main = ps.main;
main.duration = spawnEffectTime;
ps.Play();
}
void Update ()
{
if (timer < spawnEffectTime + pause)
{
timer += Time.deltaTime;
}
else
{
ps.Play();
timer = 0;
}
_renderer.material.SetFloat(shaderProperty, fadeIn.Evaluate( Mathf.InverseLerp(0, spawnEffectTime, timer)));
}
}