Added Behavior Graph asset for Unity
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using System.Collections.Generic;
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namespace BehaviorTree
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{
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public abstract class Node
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{
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public virtual Status Start()
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{
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return Status.Running;
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}
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public virtual Status End()
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{
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return Status.Success;
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}
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public virtual Status Update()
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{
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return Status.Running;
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}
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}
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public enum Status
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{
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Success,
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Failure,
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Running
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}
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}
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