Files
gpd-925-en/UnityMultithreading/Assets/Scripts/Enemy.cs
T

17 lines
401 B
C#

using UnityEngine;
namespace DefaultNamespace
{
public class Enemy : MonoBehaviour
{
private float _speed = 0.0f;
public float Acceleration { get; set; } = 0.0f;
private void FixedUpdate()
{
_speed += Acceleration * Time.fixedDeltaTime;
transform.position += transform.forward * _speed * Time.fixedDeltaTime;
}
}
}