Files
gpd-925-en/AI/Assets/Scripts/BehaviorTree/Sequence.cs
T

46 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
namespace DefaultNamespace.BehaviorTree
{
public class Sequence : Composite
{
private int _currentIndex;
private Node _currentNode;
public Sequence(List<Node> children) : base(children)
{
}
public override Status OnStart()
{
if (Children.Count == 0) return Status.Failure;
_currentIndex = 0;
_currentNode = Children[_currentIndex];
return _currentNode?.OnStart() ?? Status.Failure;
}
public override Status OnUpdate()
{
Status status = _currentNode?.OnUpdate() ?? Status.Failure;
switch (status)
{
case Status.Success:
_currentNode?.OnEnd();
_currentIndex++;
if (_currentIndex >= Children.Count) return Status.Success;
_currentNode = Children[_currentIndex];
return _currentNode?.OnStart() ?? Status.Failure;
case Status.Failure:
_currentNode?.OnEnd();
return Status.Failure;
case Status.Running:
return Status.Running;
default:
throw new ArgumentOutOfRangeException();
}
}
}
}