Files
gpd-925-en/EditorCustomization/Assets/Scripts/Data/FloatValue.cs
T

10 lines
215 B
C#

using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "FloatValue", menuName = "Data/Values/Float", order = 0)]
public class FloatValue : ScriptableObject
{
public float Value;
}
}