Files
gpd-925-en/AI/Assets/Scripts/BehaviorTree/Node.cs
T

15 lines
321 B
C#

namespace DefaultNamespace.BehaviorTree
{
public abstract class Node
{
public virtual Status OnStart() => Status.Running;
public virtual void OnEnd()
{
}
public virtual Status OnUpdate() => Status.Success;
}
public enum Status { Success, Failure, Running }
}