Files

21 lines
480 B
C#

using UnityEditor;
using UnityEngine;
namespace Events.Editor
{
[CustomEditor(typeof(EventBroker))]
public class EventBrokerEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (!EditorApplication.isPlaying) return;
if (GUILayout.Button("Player Died"))
{
(target as EventBroker)?.RaisePlayerDied();
}
}
}
}