Files

21 lines
638 B
C#

using UnityEditor;
using UnityEngine;
namespace Data.Editor
{
[CustomEditor(typeof(CharacterAttributes))]
public class CharacterAttributesEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
if (GUILayout.Button("Open Character Attributes Window"))
{
CharacterAttributesWindow window = (CharacterAttributesWindow)EditorWindow.GetWindow(typeof(CharacterAttributesWindow));
window.CharacterAttributesToEdit = target as CharacterAttributes;
window.Show();
}
}
}
}