using UnityEngine; namespace Animations { public class UpdateTween : MonoBehaviour { private bool _isAnimating = true; private float _animationTime = 0f; private void Update() { if (!_isAnimating) return; transform.position = Vector3.Lerp(Vector3.zero, transform.forward * 5.0f, _animationTime); transform.localScale = Vector3.Lerp(Vector3.one, Vector3.one * 2.0f, _animationTime); _animationTime += Time.deltaTime; if (_animationTime >= 1.0f) _isAnimating = false; } } }