// // Created by David Hackbarth on 21.09.26. // #include "Entity.h" #include using namespace std; Entity::Entity() : _name("") //defined { cout << "Entity constructor called" << endl; } Entity::Entity(string name) : _name(name) { // _name = name; cout << "Entity constructor with name called" << endl; } Entity::~Entity() { cout << "Entity destructor called" << endl; } string Entity::toString() { return "Entity: " + _name; } void Entity::setName(string name) { _name = name; }