using System; using Unity.Behavior; using UnityEngine; [Serializable, Unity.Properties.GeneratePropertyBag] [Condition(name: "GameObject Null", story: "[Target] [is] null", category: "Conditions", id: "6bc7c2e1cf9d2d4a14b5c3ac1b47da1d")] public partial class GameObjectNullCondition : Condition { [SerializeReference] public BlackboardVariable Target; [Comparison(comparisonType: ComparisonType.Boolean)] [SerializeReference] public BlackboardVariable Is; public override bool IsTrue() { if (Target.Value == null && Is.Value == ConditionOperator.Equal) return true; if (Target.Value != null && Is.Value == ConditionOperator.NotEqual) return true; return false; } public override void OnStart() { } public override void OnEnd() { } }