using DefaultNamespace; using PrimeTween; using UnityEngine; namespace Animations { public class PrimeTween : MonoBehaviour { [SerializeField] private Enemy _enemy; private void Start() { Tween.PositionZ(transform, 5.0f, 1.0f); Tween.Scale(transform, 2.0f, 1.0f); // Tween.Custom(0.0f, 1.0f, 5.0f, f => _enemy.Acceleration = f); } } }