Added: D3D11 project
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#include "Window.h"
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INT Window::init(HINSTANCE hInstance, UINT width, UINT height)
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{
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// 1. describe window class
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// 2. register window class
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// 3. adjust window size (optional)
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// 4. create window instance
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// 5. show window
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return 0;
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}
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BOOL Window::run()
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{
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// 6. run window
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return 0;
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}
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void Window::deInit()
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{
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}
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