Added: D3D11 project

This commit is contained in:
2026-09-29 22:45:21 +02:00
parent dd2c2ef3b2
commit cfd2960180
21 changed files with 1247 additions and 0 deletions
+58
View File
@@ -0,0 +1,58 @@
#include "Material.h"
#include "Utilities.h"
UINT Material::init(ID3D11Device* pD3DDevice, LPCWSTR textureFileName)
{
UINT error = 0;
error = createVertexShader(pD3DDevice);
CheckError(error);
error = createPixelShader(pD3DDevice);
CheckError(error);
error = createMatrixBuffer(pD3DDevice);
CheckError(error);
error = createTextureAndSamplerState(pD3DDevice, textureFileName);
CheckError(error);
return 0;
}
void Material::render(ID3D11DeviceContext* pD3DDeviceContext)
{
}
void Material::deInit()
{
}
void Material::setMatrixBuffer(ID3D11DeviceContext* pD3DDeviceContext, const XMFLOAT4X4& worldMatrix, const XMFLOAT4X4& viewMatrix, const XMFLOAT4X4& projectionMatrix)
{
}
UINT Material::createVertexShader(ID3D11Device* pD3DDevice)
{
return 0;
}
UINT Material::createPixelShader(ID3D11Device* pD3DDevice)
{
return 0;
}
UINT Material::createInputLayout(ID3D11Device* pD3DDevice, ID3DBlob* pCompiledVertexShaderCode)
{
return 0;
}
UINT Material::createMatrixBuffer(ID3D11Device* pD3DDevice)
{
return 0;
}
UINT Material::createTextureAndSamplerState(ID3D11Device* pD3DDevice, LPCWSTR textureFileName)
{
return 0;
}