Added: D3D11 project

This commit is contained in:
2026-09-29 22:45:21 +02:00
parent dd2c2ef3b2
commit cfd2960180
21 changed files with 1247 additions and 0 deletions
+28
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#pragma once
#include <d3d11.h>
#include <DirectXMath.h>
using namespace DirectX;
class Light
{
public:
struct LightBuffer
{
XMFLOAT3 LightVector;
FLOAT LightIntensity;
XMFLOAT4 DiffuseColor;
XMFLOAT4 SpecularColor;
XMFLOAT3 CameraPosition;
FLOAT Phong;
};
UINT init(ID3D11Device* pD3DDevice, LightBuffer& lightData);
void update(FLOAT dt);
void render(ID3D11DeviceContext* pD3DDeviceContext);
void deInit();
private:
ID3D11Buffer* _pLightBuffer = nullptr;
};