Added Unity assets and settings, including animation scripts, audio manager configuration, TextMesh Pro styles, and default volume profiles.
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using DefaultNamespace;
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using PrimeTween;
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using UnityEngine;
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namespace Animations
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{
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public class PrimeTween : MonoBehaviour
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{
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[SerializeField] private Enemy _enemy;
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private void Start()
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{
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Tween.PositionZ(transform, 5.0f, 1.0f);
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Tween.Scale(transform, 2.0f, 1.0f);
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// Tween.Custom(0.0f, 1.0f, 5.0f, f => _enemy.Acceleration = f);
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}
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}
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}
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