Added unity project with examples for bezier curves & Game Of Life
This commit is contained in:
@@ -0,0 +1,109 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DefaultNamespace
|
||||
{
|
||||
public enum BezierCurveType
|
||||
{
|
||||
Linear,
|
||||
Quadratic,
|
||||
Cubic
|
||||
}
|
||||
|
||||
public class BezierCurves : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private BezierCurveType _bezierCurveType;
|
||||
[SerializeField] private Color _color = Color.white;
|
||||
[SerializeField] private Transform[] _positions = new Transform[0];
|
||||
[SerializeField, Min(1)] private int _separations = 1;
|
||||
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
Gizmos.color = _color;
|
||||
|
||||
switch (_bezierCurveType)
|
||||
{
|
||||
case BezierCurveType.Linear:
|
||||
DrawLinearBezierCurve();
|
||||
break;
|
||||
case BezierCurveType.Quadratic:
|
||||
DrawQuadraticBezierCurve();
|
||||
break;
|
||||
case BezierCurveType.Cubic:
|
||||
DrawCubicBezierCurve();
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
for (int i = 0; i < _positions.Length; i++)
|
||||
{
|
||||
Gizmos.DrawSphere(_positions[i].position, 0.25f);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawLinearBezierCurve()
|
||||
{
|
||||
if (_positions.Length < 2) return;
|
||||
|
||||
// Gizmos.DrawLine(_positions[0].position, _positions[1].position);
|
||||
|
||||
Vector3 p0 = _positions[0].position;
|
||||
Vector3 p1 = _positions[1].position;
|
||||
|
||||
for (int i = 0; i < _separations; i++)
|
||||
{
|
||||
float t0 = i / (float)_separations;
|
||||
float t1 = (i + 1) / (float)_separations;
|
||||
|
||||
Gizmos.DrawLine(LinearCurvePoint(p0, p1, t0), LinearCurvePoint(p0, p1, t1));
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawQuadraticBezierCurve()
|
||||
{
|
||||
if (_positions.Length < 3) return;
|
||||
|
||||
Vector3 p0 = _positions[0].position;
|
||||
Vector3 p1 = _positions[1].position;
|
||||
Vector3 p2 = _positions[2].position;
|
||||
|
||||
for (int i = 0; i < _separations; i++)
|
||||
{
|
||||
float t0 = i / (float)_separations;
|
||||
float t1 = (i + 1) / (float)_separations;
|
||||
|
||||
Gizmos.DrawLine(QuadraticCurvePoint(p0, p1, p2, t0), QuadraticCurvePoint(p0, p1, p2, t1));
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCubicBezierCurve()
|
||||
{
|
||||
if (_positions.Length < 4) return;
|
||||
|
||||
Vector3 p0 = _positions[0].position;
|
||||
Vector3 p1 = _positions[1].position;
|
||||
Vector3 p2 = _positions[2].position;
|
||||
Vector3 p3 = _positions[3].position;
|
||||
|
||||
for (int i = 0; i < _separations; i++)
|
||||
{
|
||||
float t0 = i / (float)_separations;
|
||||
float t1 = (i + 1) / (float)_separations;
|
||||
|
||||
Gizmos.DrawLine(CubicCurvePoint(p0, p1, p2, p3, t0), CubicCurvePoint(p0, p1, p2, p3, t1));
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 LinearCurvePoint(Vector3 p0, Vector3 p1, float t) => (1 - t) * p0 + t * p1;
|
||||
|
||||
private Vector3 QuadraticCurvePoint(Vector3 p0, Vector3 p1, Vector3 p2, float t) =>
|
||||
// LinearCurvePoint(LinearCurvePoint(p0, p1, t), LinearCurvePoint(p1, p2, t), t);
|
||||
(1 - t) * (1 - t) * p0 + 2 * (1 - t) * t * p1 + t * t * p2;
|
||||
|
||||
private Vector3 CubicCurvePoint(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) =>
|
||||
// LinearCurvePoint(QuadraticCurvePoint(p0, p1, p2, t), QuadraticCurvePoint(p1, p2, p3, t), t);
|
||||
(1 - t) * (1 - t) * (1 - t) * p0 + 3 * (1 - t) * (1 - t) * t * p1 + 3 * (1 - t) * t * t * p2 +
|
||||
t * t * t * p3;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f9deca5992b4abd8ef191f352643c6a
|
||||
timeCreated: 1779200110
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 13634367a28143ce952c149d7b969ed5
|
||||
timeCreated: 1779204991
|
||||
@@ -0,0 +1,36 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
namespace DefaultNamespace.GameOfLife
|
||||
{
|
||||
[RequireComponent(typeof(MeshRenderer))]
|
||||
public class Cell : MonoBehaviour, IPointerClickHandler
|
||||
{
|
||||
[SerializeField] private Material _aliveMaterial;
|
||||
[SerializeField] private Material _deadMaterial;
|
||||
|
||||
private bool _isAlive;
|
||||
public bool IsAlive
|
||||
{
|
||||
get => _isAlive;
|
||||
set
|
||||
{
|
||||
_isAlive = value;
|
||||
_meshRenderer.material = value ? _aliveMaterial : _deadMaterial;
|
||||
}
|
||||
}
|
||||
|
||||
private MeshRenderer _meshRenderer;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_meshRenderer = GetComponent<MeshRenderer>();
|
||||
IsAlive = false;
|
||||
}
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
IsAlive = !IsAlive;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 59d2562a58b34e3394886a931ef25bde
|
||||
timeCreated: 1779204997
|
||||
@@ -0,0 +1,116 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace DefaultNamespace.GameOfLife
|
||||
{
|
||||
public class GameOfLife : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Cell _cellPrefab;
|
||||
[SerializeField, Range(5, 100)] private int _columns = 10;
|
||||
[SerializeField, Range(5, 100)] private int _rows = 10;
|
||||
|
||||
private Cell[] _cells;
|
||||
|
||||
private int CalculateIndex(int column, int row) => row * _columns + column;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_cells = new Cell[_columns * _rows];
|
||||
|
||||
for (int x = 0; x < _columns; x++)
|
||||
{
|
||||
for (int y = 0; y < _rows; y++)
|
||||
{
|
||||
Cell cell = Instantiate(_cellPrefab, transform);
|
||||
cell.gameObject.name = $"{x:000} / {y:000}";
|
||||
cell.transform.localPosition = new Vector3(x, y, 0);
|
||||
|
||||
_cells[CalculateIndex(x, y)] = cell;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SimulateStep()
|
||||
{
|
||||
// collect new states
|
||||
bool[] newStates = new bool[_cells.Length];
|
||||
|
||||
// change states - apply rules
|
||||
for (int x = 0; x < _columns; x++)
|
||||
{
|
||||
for (int y = 0; y < _rows; y++)
|
||||
{
|
||||
int index = CalculateIndex(x, y);
|
||||
bool cellState = _cells[index].IsAlive;
|
||||
int neighbors = CountNeighbors(x, y);
|
||||
|
||||
if (cellState)
|
||||
{
|
||||
// cell is alive
|
||||
// rule 1: less than ywo neighbors => die
|
||||
if (neighbors < 2) cellState = false;
|
||||
|
||||
// rule 2: two or three neighbors => stay alive
|
||||
if (neighbors is 2 or 3) cellState = true;
|
||||
|
||||
// rule 3: more than three neighbors => die
|
||||
if (neighbors > 3) cellState = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// cell is dead
|
||||
// rule 4: exactly three neighbors => birth
|
||||
if (neighbors == 3) cellState = true;
|
||||
}
|
||||
|
||||
newStates[index] = cellState;
|
||||
}
|
||||
}
|
||||
|
||||
// apply new states
|
||||
for (int i = 0; i < _cells.Length; i++)
|
||||
{
|
||||
_cells[i].IsAlive = newStates[i];
|
||||
}
|
||||
}
|
||||
|
||||
private int CountNeighbors(int column, int row)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
for (int dx = -1; dx <= 1; dx++)
|
||||
{
|
||||
for (int dy = -1; dy <= 1; dy++)
|
||||
{
|
||||
// exception: own cell
|
||||
if (dx == 0 && dy == 0) continue;
|
||||
|
||||
int currentColumn = column + dx;
|
||||
int currentRow = row + dy;
|
||||
|
||||
// exception: borders
|
||||
if (currentColumn < 0 || currentColumn >= _columns) continue;
|
||||
if (currentRow < 0 || currentRow >= _rows) continue;
|
||||
|
||||
if (_cells[CalculateIndex(currentColumn, currentRow)].IsAlive) count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
public void OnSimulateStepButtonClick() => SimulateStep();
|
||||
|
||||
public void OnResetButtonClick()
|
||||
{
|
||||
for (int i = 0; i < _cells.Length; i++)
|
||||
{
|
||||
_cells[i].IsAlive = false;
|
||||
}
|
||||
|
||||
CancelInvoke(nameof(SimulateStep));
|
||||
}
|
||||
|
||||
public void OnStartSimulationButtonClick() => InvokeRepeating(nameof(SimulateStep), 0, 0.5f);
|
||||
public void OnStopSimulationButtonClick() => CancelInvoke(nameof(SimulateStep));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f5ff4e71682e4faf8f8b1600e404858e
|
||||
timeCreated: 1779206440
|
||||
Reference in New Issue
Block a user