Added Behavior Graph asset for AI simulations

This commit is contained in:
2026-04-28 18:33:07 +02:00
parent 8b1a42ed9d
commit 7e2030155c
34 changed files with 4361 additions and 8 deletions
@@ -0,0 +1,46 @@
using System;
using DefaultNamespace;
using Unity.Behavior;
using UnityEngine;
using Action = Unity.Behavior.Action;
using Unity.Properties;
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "Find by Raycast", story: "Find [Target] by raycast from [Agent]", category: "Action/Find", id: "cde581f97d96148705ed557e6d9ef0c0")]
public partial class FindByRaycastAction : Action
{
[SerializeReference] public BlackboardVariable<GameObject> Target;
[SerializeReference] public BlackboardVariable<GameObject> Agent;
[SerializeReference] public BlackboardVariable<float> MaxDistance = new(10.0f);
protected override Status OnStart()
{
// initialize the node
// check variables first
if (Agent.Value == null) return Status.Failure;
return Status.Running;
}
protected override Status OnUpdate()
{
// will be called every frame while the node is running
Target.Value = null;
RaycastHit hit;
if (!Physics.Raycast(Agent.Value.transform.position, Agent.Value.transform.forward, out hit, MaxDistance)) return Status.Failure;
PlayerController playerController = hit.collider.GetComponent<PlayerController>();
if (!playerController) return Status.Failure;
Target.Value = playerController.gameObject;
return Status.Success;
}
protected override void OnEnd()
{
// deinitialize the node
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 050a9dc7e793c41e8b67a8485bdc6755
@@ -0,0 +1,27 @@
using System;
using Unity.Behavior;
using UnityEngine;
[Serializable, Unity.Properties.GeneratePropertyBag]
[Condition(name: "GameObject Null", story: "[Target] [is] null", category: "Conditions", id: "6bc7c2e1cf9d2d4a14b5c3ac1b47da1d")]
public partial class GameObjectNullCondition : Condition
{
[SerializeReference] public BlackboardVariable<GameObject> Target;
[Comparison(comparisonType: ComparisonType.Boolean)]
[SerializeReference] public BlackboardVariable<ConditionOperator> Is;
public override bool IsTrue()
{
if (Target.Value == null && Is.Value == ConditionOperator.Equal) return true;
if (Target.Value != null && Is.Value == ConditionOperator.NotEqual) return true;
return false;
}
public override void OnStart()
{
}
public override void OnEnd()
{
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2de8640b1b5a34a6aa6e88a233a1f2dc