Added Behavior Graph asset for AI simulations
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@@ -445,6 +445,7 @@ GameObject:
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- component: {fileID: 879799800}
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- component: {fileID: 879799799}
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- component: {fileID: 879799803}
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- component: {fileID: 879799804}
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m_Layer: 0
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m_Name: Enemy
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m_TagString: Untagged
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@@ -541,7 +542,7 @@ Transform:
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m_GameObject: {fileID: 879799798}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.35355, y: 1.24748, z: -13.64645}
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m_LocalPosition: {x: 0, y: 1, z: -13.64645}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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@@ -554,12 +555,41 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 879799798}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ae3ec7f7728d4494b82e7015fbd8acf1, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::AI.FSM.ChaseStateMachine
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player: {fileID: 2134381953}
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--- !u!114 &879799804
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 879799798}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f0038c16c34866b4f9e25c9c0dc0f7e6, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Behavior::Unity.Behavior.BehaviorGraphAgent
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m_Graph: {fileID: -2555029180745471471, guid: 77326cb75314e4c4092027665fb93e3d, type: 2}
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m_BlackboardVariableOverridesList:
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- rid: 8576900529186144989
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m_OriginalGraph: {fileID: -2555029180745471471, guid: 77326cb75314e4c4092027665fb93e3d, type: 2}
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m_IsInitialised: 0
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m_IsStarted: 0
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references:
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version: 2
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RefIds:
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- rid: 8576900529186144989
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type: {class: 'BlackboardVariable`1[[UnityEngine.GameObject, UnityEngine.CoreModule]]', ns: Unity.Behavior, asm: Unity.Behavior}
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data:
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GUID:
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m_Value0: 1
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m_Value1: 0
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Name: Agent
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m_Value: {fileID: 879799798}
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--- !u!1 &1484826168
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GameObject:
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m_ObjectHideFlags: 0
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@@ -739,9 +769,10 @@ GameObject:
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- component: {fileID: 2134381952}
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- component: {fileID: 2134381951}
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- component: {fileID: 2134381950}
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- component: {fileID: 2134381954}
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m_Layer: 0
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m_Name: Player
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m_TagString: Untagged
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m_TagString: Player
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@@ -835,12 +866,24 @@ Transform:
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m_GameObject: {fileID: 2134381949}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -1, z: -0, w: 0.00000058114523}
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m_LocalPosition: {x: -29.14, y: 1.24748, z: 9.35}
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m_LocalPosition: {x: 0, y: 1, z: 9.35}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0}
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--- !u!114 &2134381954
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2134381949}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: b1786c74662e44c5b7780327d5aab49c, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::DefaultNamespace.PlayerController
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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