Added lots of examples for editor customization

This commit is contained in:
2026-06-23 18:33:11 +02:00
parent bbb7062c5b
commit 0512201ce0
58 changed files with 920 additions and 116 deletions
@@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e94c4e9b6648485ca46c67afaab715ac, type: 3}
m_Name: CurrentHealth
m_EditorClassIdentifier: Assembly-CSharp::Data.FloatValue
Value: 100
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0b05fcf292ed04876a6376d1ef94f0da
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,15 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e94c4e9b6648485ca46c67afaab715ac, type: 3}
m_Name: MaxHealth
m_EditorClassIdentifier: Assembly-CSharp::Data.FloatValue
Value: 100
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b61e2bd6ca6d247fb8577ae9c094f1ae
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant: