Added lots of examples for editor customization
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e94c4e9b6648485ca46c67afaab715ac, type: 3}
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m_Name: CurrentHealth
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m_EditorClassIdentifier: Assembly-CSharp::Data.FloatValue
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Value: 100
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fileFormatVersion: 2
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guid: 0b05fcf292ed04876a6376d1ef94f0da
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,15 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e94c4e9b6648485ca46c67afaab715ac, type: 3}
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m_Name: MaxHealth
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m_EditorClassIdentifier: Assembly-CSharp::Data.FloatValue
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Value: 100
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: b61e2bd6ca6d247fb8577ae9c094f1ae
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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